| Participation in standard competition formats |
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Page 1 of 3 Here at arceast, we don't like doing single-elimination tournaments much. Sure, it's nice and dramatic, but it often means a long journey for little action. And whilst that may be great if you can disappear off in half an hour to do something else, it rather defeats the whole participation objective. Each of the scenarios below makes the following assumptions (unless specified otherwise):
Each format is summarised as follows:
Seeding into single-elimination KOExpected duration: 48 songs in 3:12 (8 seeding songs, 8*2.5=20 last 16 songs, 4*2.5=10 quarter-final songs, 2*2.5 semi-final songs, 2.5 songs for 3rd, 2.5 songs for 1st) Lower/upper bounds: 40 songs in 2:40 (8 seeding songs, then 32 KO songs) or 56 songs in 3:42 (8 seeding songs, then 48 KO songs) Play split: 8 players get 1 song + 1 KO match (3/3.5/4 songs); 4 players get 1 song + 2 KO matches (5/6/7 songs);, 4 players get 1 song + 4 KO matches (9/11/13 songs). Advantages: Easy to run, easy to understand. Disadvantages: There's a huge imbalance between the amount of playtime for the bottom half and the top four. Notes: 32/40/48 songs is the spread for a single-elimination KO, which I'll use a lot later. Seeding into double-elimination KOExpected duration: 81.75 songs in 5:27 (8 seeding songs; 37.5 single-elimination KO songs (due to no 3rd/4th place necessary); 2 sets of 4 loser QFs = 2*4*2.5=20 songs, 2 sets of 2 loser SFs = 2*2*2.5=10 songs, 2 sets of 2 loser finals = 2*1*2.5=5 songs, 1 winner v loser match = 2.5 songs, 1 possible rematch = 1.25 songs). Lower/upper bounds: 66 songs in 4:24 (8 seeding songs, 30 single-elimination KO songs; 16 songs for loser QFs, 8 for loser SFs, 4 for loser finals, no rematch) or 98 songs in 6:32 (8 seeding songs, 45 KO songs, 24 loser QFs, 12 loser SFs, 6 loser Finals, plus a rematch of 3 songs. Play split: Volatile due to extra matches in loser bracket. Weakest 4 players get 1 song + 2 KO matches (5/6/7 songs). Winner gets at least 1 song + 5 KO matches (11/13.5/16 songs) if no final rematch needed. Very possible some people play more than the winner does. Advantages: Prevents one bad match ending the tournament. Disadvantages: Long. Complicated. Tournament much longer and more complicated if persons 17 and 18 enter. Notes: Tried this once with about 24 people and one dance machine. Nearly lost the will to live. |
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| Last Updated on Tuesday, 01 March 2011 22:18 |

